// TOWN TEXT DATA
//    Town 36: Under Keep of Tinraya


begintextlibrary;

20 = "When you get close to this crystal, you see that it still has a dim, flickering light deep inside. Do you meditate?";
21 = "";
22 = "When you peer deep into the crystal, the lights spring to life, arranging and rearranging themselves in pictures and bits of writing. You concentrate on them and find that you can understand what they are saying.";
23 = "The words and pictures form a series of lessons on vahnatai history and culture. You pay careful attention and learn a lot.";
24 = "";
25 = "";
26 = "You enter this large, dim hall. As your eyes adjust, you see who is ahead, your breath catches in your throat. You've found the masters of this fortress, the creators of the monster plagues. The hall contains several vahnatai.";
27 = "At the west end of this chamber are four Crystal Souls, each surrounded by a halo of sparkling energy. Flashes of light travel into and out of them, as they send commands to the monsters that are ravaging your home.";
28 = "You can just hear their dark commands in the corners of your mind. As you struggle to listen, you see an apparition float up above them. It's a projection of Rentar-Ihrno, the master mage of the vahnatai.";
29 = "Her voice is sharp and cruel as she speaks. _So, Avernite. You have found us at last. We seek our rightful revenge against this Empire. Yet, despite the rightness of our claim, you oppose us._";
30 = "_They took our Crystal Souls from us. They tortured them! For this, they must pay, no matter what! By aiding them, you join in their wickedness. Now you shall pay!_";
31 = "There is a flash of light. It blinds you. You think, for a moment, you can recover. Then your legs give out from under you. You collapse ...";
32 = "You enter this large, dim hall. As your eyes adjust, you see who is ahead. You aren't really surprised. You already knew who was responsible. You've found the masters of this fortress.";
33 = "At the west end of this chamber are four Crystal Souls, each surrounded by a halo of sparkling energy. Flashes of light travel into and out of them, as they send commands to the monsters that are ravaging your home.";
34 = "You can just hear their dark commands in the corners of your mind. As you struggle to listen, you see an apparition float up above them. It's a projection of Rentar-Ihrno, the master mage of the vahnatai.";
35 = "Her voice is sharp and cruel as she speaks. _So, Avernite. You have found us at last. We seek our rightful revenge against this Empire. Yet, despite the rightness of our claim, you oppose us._";
36 = "_They took our Crystal Souls from us. They tortured them! For this, they must pay, no matter what! By aiding them, you join in their wickedness. Now you shall pay!_";
37 = "There is a flash of light. It blinds you. You think, for a moment, you can recover. Then your legs give out from under you. You collapse ...";
38 = "This pedestal has two small crystals. It looks like they were meant to be pushed in. There are two labels, but you can't understand them. They're in vahnatai writing. Which one do you press?";
39 = "";
40 = "You peer into the crystal and see the same lesson on vahnatai culture you saw before. You learn nothing new.";
41 = "";
42 = "This pedestal has two small crystals. It looks like they were meant to be pushed in. There are two labels. The left crystal is labeled, in vahnatai, _North_. The right crystal is labeled _South_. Which one do you press?";
43 = "";
44 = "You find a small teleporter, tucked into the corner of this hidden cave. It is very weak. You doubt it could carry more that one of you away before fading. Does one of you enter it?";
45 = "(Only one character can use the portal. If you use it, only the active character will go through.)";
46 = "You use the portal and are whisked out of the cell. Now you can begin your escape from this deathtrap.";
47 = "";
48 = "";
49 = "";
50 = "The case is filled with vahnatai things. Trinkets, small tools, objects and bits of leather. Vahnatai possessions of little value. Most of it doesn't make sense to you.";
51 = "The small key you find in a pouch in the back of the case, however, may be useful.";
52 = "";
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55 = "";
56 = "You return to the hall and find the projection of Rentar-Ihrno conferring with the Crystal Souls. One of the Souls makes a chirping noise. She turns, surprised to see you.";
57 = "_What!_ she yells. _What are you doing out?_ She looks over at the magical teleporter trap by the other door and realizes you're far from it. For a moment, she actually seems unsure of what to do.";
58 = "Then one of the Crystal Souls broadcasts a message to everyone in the room. _I, Jekknol-Bok, say that we have had enough of these interlopers. We will destroy them, now._ The other Crystal Souls chime their assent.";
59 = "As the Crystal Souls begin to glow, summoning up the energy to vaporize you, you realize that perhaps now would be the best time to use the weapon you got in the Bunker. You pull it out, activate it, and wait nervously.";
60 = "The energy glow surrounding the Crystal Souls wavers as the Souls struggle to remain active. Their struggle is futile. Their power fades, and disappears. The mighty, ancient beings sleep.";
61 = "Rentar-Ihrno looks at you and the magical device in horror. She casts a spell. Her projection and the inert Souls disappear. As she fades, she says simply, _We will have a reckoning soon, Avernite._";
62 = "A handful of dispirited Vahnatai guards remain. They attack.";
63 = "";
64 = "";
65 = "You return to the main hall and find the projection of Rentar-Ihrno conferring with the Crystal Souls. One of the Souls makes a chirping noise. She turns, surprised to see you.";
66 = "_What!_ she yells. _What are you doing out?_ She looks over at the magical teleporter trap by the other door and realizes you're far from it. For a moment, she actually seems unsure of what to do.";
67 = "Then, one of the Crystal Souls broadcasts a message to everyone in the room. _I Jekknol-Bok, say that we have had enough of these interlopers. We will destroy them, now._ The other Crystal Souls chime their assent.";
68 = "As the Crystal Souls begin to glow, summoning up the energy to vaporize you, you prepare for a difficult fight. Satisfied that your doom is at hand, the projection of Rentar-Ihrno fades away.";
69 = "";
70 = "";
71 = "With a final blow, a Crystal Soul shatters into a million pieces. The spirit within disappears, howling pitifully as it goes. The other Souls cry out in grief.";
72 = "You feel very nervous. To the vahnatai, you have just performed the most grievous crime possible. How you will have to pay for this remains to be seen.";
73 = "";
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76 = "";
77 = "When you shatter a third Crystal Soul, the shade of Rentar-Ihrno reappears. Her alien face is twisted in grief and hatred, borne with an intensity staggering to comprehend.";
78 = "With a single motion of her hand, the last Crystal Soul disappears. She says, _You filth. You less than living things. You have slain Jekknol-Bok. And Lorta-Bok. And Vyvnas-Bok. For this, you, and all your kind, will pay! You will rot!_";
79 = "There is an explosion, a flash of light, and a deep rumble. Then all is quiet. You are alone in the chamber.";
80 = "";
81 = "This massive gate is covered with protective runes. There is a strange keyhole in the center. The key which fits it must have a very odd, twisted shape. Unfortunately, none of your keys fit.";
82 = "You have a grim feeling about this. You doubt this key will just be lying around somewhere. You might need to see if Anaximander has found any other mysteries you can investigate.";
83 = "";
84 = "You peer deep into this crystal. It is dark.";
85 = "";
86 = "You start to head back toward the hall with the Crystal Souls, but you think better of it. By yourself, you wouldn't stand a chance. You had better find your friends first, before they die of dehydration.";
87 = "";
88 = "The portal has hardly any energy left. It's useless.";
89 = "";
90 = "A day passes. No food or water is brought to you. Nobody comes to question you. Time passes in darkness.";
91 = "Another day passes. Still, no food or water is brought to you, nobody comes to question you. Time passes in darkness. The cell begins to smell very bad. The suspicion grows that the vahnatai are leaving you here to die.";
92 = "Another day passes. You are starting to fade. Then, you hear a voice. It's a whisper, coming from midair. _At last, I can help you. One can leave now. Have a care. Avoid extraneous buttons. Find me in the caves beyond the Great Walls._ Then all is silent.";
93 = "Suddenly, the silence is broken by a shrill, warbling wail. They must be able to hear it all over the dungeon! The panel buttons go dark. You hear the clattering of opening portcullises and the shouts of vahnatai.";
94 = "";
95 = "Something peers out at you from the newly opened cell to the west. It's a pair of young alien beasts, recently grown and eager to hunt their own prey.";
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